Simple yet advance state machine for Godot 4
A downloadable asset pack
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Overview
Introducing the Super Expandable Finite State Machine (FSM) System for Godot 4! Designed for developers who want a robust and modular approach to managing complex character behaviors, this system is perfect for any game project, from simple platformers to complex RPGs.
Features
- Modular Design: Easily add new states with minimal effort. The system is built to be flexible and extendable.
- State Interface: A base state class defines a clear interface, ensuring consistency and simplifying the creation of new states.
- Centralized Management: The FSM node handles state transitions and updates, keeping your code clean and organized.
- Shared Properties: The Player node holds common properties and methods, making it easy to manage shared data across different states.
- Built-in States: Includes essential states like Idle, Walk, Jump, and Fall, with clear examples to help you get started.
(Godot 3.5 Port by Manu9eve - itch.io)
How It Works
- FSM Node: This central node manages all state transitions and updates. It ensures that only one state is active at a time and handles the logic for entering and exiting states.
- State Nodes: Each state is a separate node that extends the base
State
class. This modular approach allows for easy addition of new states. - Player Node: Contains shared properties such as speed, gravity, jump force, and methods to update the player's velocity and handle jumps.
Integration Steps
- Create the Player Node:
- Create a
CharacterBody2D
node namedPlayer
and attach thePlayer.gd
script.
- Create a
- Add the FSM Node:
- Add a
Node
as a child of thePlayer
node, name itFSM
, and attach theFSM.gd
script.
- Add a
- Create State Nodes:
- Add child nodes under the
FSM
node for each state (IdleState
,WalkState
,JumpState
,FallState
) and attach the respective scripts.
- Add child nodes under the
- Set the Initial State:
- Select the
FSM
node and set theinitial_state
property in the Inspector to the desired initial state (e.g.,IdleState
).
- Select the
Why Use This FSM System?
- Flexibility: Adapt the system to fit any game genre or character behavior.
- Maintainability: Clear separation of concerns makes your code easier to manage and debug.
- Scalability: Effortlessly add new states and behaviors as your game grows.
Get Started
Ready to take your game's character behavior management to the next level? Download the Super Expandable FSM System for Godot 4 now and start building complex, modular, and maintainable game logic with ease!
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Wabsa Studios |
Download
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Click download now to get access to the following files:
FSM GODOT 4 Version Original 1.5 MB
FSM GODOT 3.5 Version port
External
Comments
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Thank you! i loved your state machine video, i will port this to Godot 3 to use it in my project, the code is very simple, thank you! the others state machines were complicated (:
I am glad you liked it [lease share the godot 3 port if you want
https://drive.google.com/drive/folders/1NCFpckmH-fZTIQYfbEE4UCnk7iQsl7CO?usp=sha...
here is the link!
thank you can I add this to the original download so anyone can get it easily.
yes, add it