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Overview

Introducing the Super Expandable Finite State Machine (FSM) System for Godot 4! Designed for developers who want a robust and modular approach to managing complex character behaviors, this system is perfect for any game project, from simple platformers to complex RPGs.

Features

  • Modular Design: Easily add new states with minimal effort. The system is built to be flexible and extendable.
  • State Interface: A base state class defines a clear interface, ensuring consistency and simplifying the creation of new states.
  • Centralized Management: The FSM node handles state transitions and updates, keeping your code clean and organized.
  • Shared Properties: The Player node holds common properties and methods, making it easy to manage shared data across different states.
  • Built-in States: Includes essential states like Idle, Walk, Jump, and Fall, with clear examples to help you get started.

     (Godot 3.5 Port by Manu9eve - itch.io)

How It Works

  1. FSM Node: This central node manages all state transitions and updates. It ensures that only one state is active at a time and handles the logic for entering and exiting states.
  2. State Nodes: Each state is a separate node that extends the base State class. This modular approach allows for easy addition of new states.
  3. Player Node: Contains shared properties such as speed, gravity, jump force, and methods to update the player's velocity and handle jumps.

Integration Steps

  1. Create the Player Node:
    • Create a CharacterBody2D node named Player and attach the Player.gd script.
  2. Add the FSM Node:
    • Add a Node as a child of the Player node, name it FSM, and attach the FSM.gd script.
  3. Create State Nodes:
    • Add child nodes under the FSM node for each state (IdleState, WalkState, JumpState, FallState) and attach the respective scripts.
  4. Set the Initial State:
    • Select the FSM node and set the initial_state property in the Inspector to the desired initial state (e.g., IdleState).

Why Use This FSM System?

  • Flexibility: Adapt the system to fit any game genre or character behavior.
  • Maintainability: Clear separation of concerns makes your code easier to manage and debug.
  • Scalability: Effortlessly add new states and behaviors as your game grows.

Get Started

Ready to take your game's character behavior management to the next level? Download the Super Expandable FSM System for Godot 4 now and start building complex, modular, and maintainable game logic with ease!

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorWabsa Studios

Download

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Click download now to get access to the following files:

FSM GODOT 4 Version Original 1.5 MB
FSM GODOT 3.5 Version port
External

Comments

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Thank you! i loved your state machine video, i will port this to Godot 3 to use it in my project, the code is very simple, thank you! the others state machines were complicated (:

I am glad you liked it [lease share the godot 3 port if you want

https://drive.google.com/drive/folders/1NCFpckmH-fZTIQYfbEE4UCnk7iQsl7CO?usp=sha...

here is the link!

thank you can I add this to the original download so anyone can get it easily.

yes, add it